Since last time, I finished detailing the lion heads. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Because of the 15 bonus days I'm actually still on the free trial. I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. I'm guessing the problem is that my brain is wired to model things in workflows that are great in Maya, but modeling in Zbrush requires a totally different way of thinking. It seemed like every action I wanted to do, required many additional and unnecessary steps to make it work. Zmodeler felt really weird, and was kind of frustrating. Today I blocked out the sculpture with the Zmodeler and Zspheres techniques. Itching to get going, I decided to start on my sculpture, and just learn features as I need them or look things up when I get stuck. Watched more of the beginner tutorials, but stared to get tired of them. I spent most of the day trying customize the UI and controls in an attempt to make it feel more like Maya and Mudbox, ha ha. Went through the introductory videos, and some of the beginner level tutorials. It would help a lot! Otherwise I'll start with the ones on the ZBrush website.ĭownloaded Zbrush and it says it's good until December 17th? I guess my 30 day free trial got a bonus 15 days. If anyone has any suggestions for good ZBrush tutorials, or workflows to look up, let me know. Also I forgot to draw a bushy bit on the end of the tail. I haven't fully decided on the design for the gold sphere yet, I might add gemstones. (My main reference is on the left, and my rough sketch on the right. Thankfully ZBrush's pricing structure has become a lot more reasonable since I was in college.) (Although if I need more time, paying for an extra month won't kill me. (See below:) I will try to sculpt, re-topo, bake, and have a fully finished model ready for substance painter in under 30 days. My plan is to spend the first few days of the free trial running through tutorials, trying to get a feel for the software, then spend the majority of the trial working on an idea I have for a jade dragon statue. Instead I would rather spend my time working on one fully-realized sculpture. or trial. (Let's see if the grass is indeed greener on the other side)įor this project I've decided not to do 30 individual, experimental 'learning' sculpts, like a daily challenge set-up. So I guess it's time I give it another try. Also the sculpts I see other artists create with ZBrush are incredible. However, Zbrush is still very much the industry standard, and some studios list it as a requirement in their job postings. A couple of weeks into that sculpting class, I discovered Autodesk Mudbox, and I instantly liked it's camera, it's UI, and especially it's price tag, so haven't touched Zbrush in years. I never clicked with the user interface and the camera controls. I learned a little bit of ZBrush back at art school, but I didn't liked it all that much. For this project I'm going to attempt to re-learn ZBrush, and sculpt something cool for my portfolio in under 30 days.
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